Gather in a circle
The youngest player goes first
Draw 5 cards from the deck
Place down any matching cards to make a dinosaur. Don't have a match? Make up your own Dinosaur.
Put your left over cards in the drop pile or save them for your next turn.
The winner is the player with the most dinosaurs. If there is a tie count the Shufflemals as 1 point and the regular dinosaurs as 2 points.
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